UEFN Game Development at Game Design Plus

  • game development
  • uefn
  • fortnite
  • state management
  • real-time systems

At Game Design Plus I worked as a Junior Game Developer building and shipping Fortnite games using UEFN — Unreal Editor for Fortnite. The role focused on core gameplay systems and the interplay between game state, UI, and player interaction under real-time constraints.

What I built

  • Core gameplay systems with state handling across multiple game contexts and modes. UEFN's Verse-and-device model forces careful thinking about which state lives where, especially when modes share systems but diverge on rules.
  • Game UI flows and interaction logic. Coordinated state transitions between gameplay and interface layers — a clean state model in the UI is what keeps a game feeling responsive even when underlying logic is doing heavy lifting.
  • Event-driven systems under real-time constraints. Built and debugged complex event-driven flows where every frame matters and naive solutions surface as visible jitter or input lag.

What carried over

This work strengthened the systems-level reasoning and reliability instincts I now apply to ML and backend systems. Modular design, state management, performance tradeoffs, and reliability are the same skills whether you're chasing a multiplayer interaction bug at 60 fps or hardening an evaluation pipeline against silent regressions.